The Script Packager in PrimalScript 2016 gets an update with the next service build (7.2.95). Since this service build changes the locations where your executable files are generated and some new options are available, we thought we’d let you know about these changes before they are actually released. Based on your feedback, the script engine […]
Tag: platform
Feature Peek 2011: Bridging the gap, Part 2
"Can I ask you a quick question?" This usually precede a long interruption in whatever work you are doing at the time. It doesn’t matter if someone sticks their head into your cubicle while uttering these infamous words or if they pop up on an instant messenger window, inevitably you are expected to drop whatever […]
Feature Peek 2011: Bridging the gap, Part 1
The question about a 64 bit version of PrimalScript has been raised a few times in our support forum. The question was, however, not really about what platform PrimalScript uses, but what platform the scripts run on. As software transitions from 32 to 64 bit you need a development environment that works on BOTH sides, […]