I have been asked a few times now to use Bash with PrimalScript. It doesn’t have all the setup for it out of the box because there are a few different implementations of Bash available for Windows. If you followed the latest news, Microsoft has announced at the BUILD 2016 keynote that Bash will become […]
Tag: console
WMI Explorer 2015 gets a PowerShell console
With the latest service build WMI Explorer 2015 has received an integrated Windows PowerShell console. While previous versions had the ability to execute generated PowerShell code in a console, experimentation with that code was not possible because PowerShell does not include the commands passed as arguments to the console in the history. With this new […]
PrimalScript 2014: VBScript gets a debug console
One of the many things on our users wish list was the ability to change variables while debugging. While we where looking to solve that, we also looked for a way to call functions while stopped at a breakpoint or execute any arbitrary code that may help facilitate testing and debugging. Since we already have […]
Feature Peek PrimalScript 2011: New PowerShell Debugger
The PowerShell debugger has been completely rewritten for PrimalScript 2011. Many of the new features are the direct result of requests from you, our users: – The way the debugger executes your script makes sure that all open files are closed, regardless where and when you stop debugging. – You can debug in 32 and […]
Moving to 64 bit: Running a 64 bit PowerShell console inside PrimalScript 2009
PrimalScript 2009 is a 32 bit application, so by default it uses the 32 bit version of PowerShell even on a 64 bit machine for the embedded console. If you are dealing with mostly 64 bit server software you may want to make the embedded shell use the 64 bit version of PowerShell. The default […]
"Live" Variables
In a recent PowerShell ScriptingAnswers.com post, a member was asking about variables and whether they were “live” or linked to an actual object.The answer is “Yes and No, depending…”